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Multiverse: Connected Universes
Your ship was dragged through a wormhole and is now trapped in strange connected universes that he can travel between using wormholes. Avoid obstacles and collect stars to return to your universe.
UnityC#2D PhysicsGame Jam

Role
Everything

1 / 4
Game title screen with space theme
About the Project
Made for the Ludum Dare Compo #30. I really enjoyed the theme of this competition, and decided to make a ship controlled by Newtonian physics, Asteroids-style. It was my first attempt at playing with Unity's new 2D tools. I believe it is a really promising idea, and I intend to create a mobile version of this game with multiple levels in the future.
Key Features
- Newtonian physics-based ship control
- Multiple connected universe levels
- Wormhole travel mechanics
- Asteroids-style gameplay
- Star collection and obstacle avoidance
Technical Challenges
- Implementing realistic 2D physics in Unity
- Creating engaging level design within 48 hours
- Balancing difficulty progression
- First attempt with Unity's new 2D tools
Technologies Used
UnityC#2D PhysicsGame Jam