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Multiverse: Connected Universes

Your ship was dragged through a wormhole and is now trapped in strange connected universes that he can travel between using wormholes. Avoid obstacles and collect stars to return to your universe.

UnityC#2D PhysicsGame Jam
Multiverse: Connected Universes

Role

Everything

Multiverse title screen
1 / 4

Game title screen with space theme

About the Project

Made for the Ludum Dare Compo #30. I really enjoyed the theme of this competition, and decided to make a ship controlled by Newtonian physics, Asteroids-style. It was my first attempt at playing with Unity's new 2D tools. I believe it is a really promising idea, and I intend to create a mobile version of this game with multiple levels in the future.

Key Features

  • Newtonian physics-based ship control
  • Multiple connected universe levels
  • Wormhole travel mechanics
  • Asteroids-style gameplay
  • Star collection and obstacle avoidance

Technical Challenges

  • Implementing realistic 2D physics in Unity
  • Creating engaging level design within 48 hours
  • Balancing difficulty progression
  • First attempt with Unity's new 2D tools

Technologies Used

UnityC#2D PhysicsGame Jam