Meet Oana Goge
Software Engineer with extensive experience in backend development, cloud technologies, and game development. Led development for HIPAA-compliant medical software and created games with millions of downloads. Passionate about building systems that enable others to focus on what they enjoy.

Professional Experience
Building innovative solutions across games, web, and backend development
Principal Software Engineer (Freelance)
HIA Technologies
Remote
Led backend development for HIPAA-compliant medical software using ASP.NET Core MVC, Azure, and CosmosDB to support patient education tools.
Key Achievements:
- Implemented authentication using Azure AD and built RESTful APIs
- Utilized Entity Framework Core with SQL Server for data access
- Integrated Azure Cognitive Services (LUIS, QnA Maker) and Blob Storage
- Implemented Azure Functions for serverless architecture
- Working closely with UI and QA teams using Jira and Slack
Freelance Developer
Self-employed
Remote
Developed mobile and web games, multiplayer solutions, and modern web applications.
Key Achievements:
- Developed several mobile and web games using Unity and Tumult Hype
- Created members portal for Kattekøbing using Next.js, Supabase, and Vercel
- Implemented multiplayer and backend solutions for existing Unity games
- Built and managed websites with SEO optimization (doubled web traffic)
- Designed HTML5 presentations and educational experiences
Lead Developer
Lucus Aps
Denmark
Built and led development of multiplayer educational games and location-based games using Unity.
Key Achievements:
- Architected multiplayer server and client systems
- Mentored junior developers and conducted code reviews
- Implemented agile methodologies to enhance team efficiency
- Handled player data and game sessions architecture
- Delivered educational gaming solutions
Game Developer
Tactile Entertainment
Denmark
Worked on Skyline Skaters and Airheads Jump, focusing on gameplay and UI programming.
Key Achievements:
- Developed level editors to streamline content creation
- Created and integrated native plugins for Android and iOS platforms
- Collaborated with designers and artists for seamless integration
- Implemented gameplay programming and UI systems
- Contributed to games with millions of downloads
Education & Training
Strong academic foundation in computer science and games technology
MSc, Media Technology and Games
IT University of Copenhagen
Denmark • 2011 – 2013
A well-known university in Denmark, most people working in the industry in this country have attended it.
Specialization:
Games Technology
Thesis:
"Using mesh deformation techniques to simulate weapon impact"
Key Courses:
BSc, Computer Science
"Politehnica" University of Bucharest
Romania • 2007 – 2011
Arguably the best university in Romania, giving a wide array of knowledge in all areas related to computers.
Specialization:
AI and Computer Graphics
Thesis:
"Adaptive algorithms based on genetic models in games"
Key Courses:
Skills & Technologies
Comprehensive expertise across multiple programming languages and technologies
Programming Languages
Unity, ASP.NET Core, Azure Functions, Entity Framework, Azure development
Full-stack web development and game development
University education, several years practice
Data analysis, automation, and AI integrations
Developed several game engines from scratch using OpenGL and C++ during education
Basic iOS app development and SwiftUI experimentation, Unity plugins
Software & Tools
ASP.NET Core
Primary backend framework for web applications
Azure Services
Resource management and DevOps
Unity
Game development engine for mobile and web games
Next.js
Modern React framework for web applications
Supabase
Backend-as-a-Service with PostgreSQL and authentication
Visual Studio Code
Primary IDE for .NET development
Vercel
Deployment platform for modern web applications
GitHub
Version control and collaboration
Jira
Project management, automation and collaboration
Postman
API design, testing, and debugging tool for REST and GraphQL endpoints
Technologies
Languages
Learning from cartoons since age 1, studied from kindergarten to university.
Born and raised in Romania.
Living in Denmark for 10+ years, completed level 5 course required for citizenship. Fluent in reading/writing, intermediate in speech.
Personal Details
Helsingør, Denmark
Remote-only. Occasional in-person meetings can be scheduled
2009
Development Philosophy
“I love solving tough bugs and technical challenges, they're like puzzles I *have* to crack. Whether it's automating something repetitive or building tools that make life easier, I'm always looking for ways to make things better for people.”
My approach to development is all about curiosity, pragmatism, and empathy. I thrive on learning new things and turning that knowledge into practical, efficient solutions. In a team, I focus on building systems that empower others to do their best work, whether through clear architecture, useful tooling, or simply sharing what I've learned. Making things better, easier, and more robust is what drives me.
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