Meet Oana Goge

Software Engineer with extensive experience in backend development, cloud technologies, and game development. Led development for HIPAA-compliant medical software and created games with millions of downloads. Passionate about building systems that enable others to focus on what they enjoy.

15+
Years Programming
6+
Years Backend Dev
5+
Programming Languages
10+
Azure Services
Let's Work Together
Oana Goge - FireFun Games

Professional Experience

Building innovative solutions across games, web, and backend development

Principal Software Engineer (Freelance)

HIA Technologies

Remote

June 2018 – Present

Led backend development for HIPAA-compliant medical software using ASP.NET Core MVC, Azure, and CosmosDB to support patient education tools.

Key Achievements:

  • Implemented authentication using Azure AD and built RESTful APIs
  • Utilized Entity Framework Core with SQL Server for data access
  • Integrated Azure Cognitive Services (LUIS, QnA Maker) and Blob Storage
  • Implemented Azure Functions for serverless architecture
  • Working closely with UI and QA teams using Jira and Slack

Freelance Developer

Self-employed

Remote

2009 – Present

Developed mobile and web games, multiplayer solutions, and modern web applications.

Key Achievements:

  • Developed several mobile and web games using Unity and Tumult Hype
  • Created members portal for Kattekøbing using Next.js, Supabase, and Vercel
  • Implemented multiplayer and backend solutions for existing Unity games
  • Built and managed websites with SEO optimization (doubled web traffic)
  • Designed HTML5 presentations and educational experiences

Lead Developer

Lucus Aps

Denmark

January 2016 – November 2016

Built and led development of multiplayer educational games and location-based games using Unity.

Key Achievements:

  • Architected multiplayer server and client systems
  • Mentored junior developers and conducted code reviews
  • Implemented agile methodologies to enhance team efficiency
  • Handled player data and game sessions architecture
  • Delivered educational gaming solutions

Game Developer

Tactile Entertainment

Denmark

March 2013 – August 2014

Worked on Skyline Skaters and Airheads Jump, focusing on gameplay and UI programming.

Key Achievements:

  • Developed level editors to streamline content creation
  • Created and integrated native plugins for Android and iOS platforms
  • Collaborated with designers and artists for seamless integration
  • Implemented gameplay programming and UI systems
  • Contributed to games with millions of downloads

Education & Training

Strong academic foundation in computer science and games technology

MSc, Media Technology and Games

IT University of Copenhagen

Denmark2011 – 2013

A well-known university in Denmark, most people working in the industry in this country have attended it.

Specialization:

Games Technology

Thesis:

"Using mesh deformation techniques to simulate weapon impact"

Key Courses:

Game EnginesGame DesignGame DevelopmentProcedural Content GenerationModern AI in Games

BSc, Computer Science

"Politehnica" University of Bucharest

Romania2007 – 2011

Arguably the best university in Romania, giving a wide array of knowledge in all areas related to computers.

Specialization:

AI and Computer Graphics

Thesis:

"Adaptive algorithms based on genetic models in games"

Key Courses:

Artificial IntelligenceMachine LearningGraphical Processing SystemsHuman Computer InteractionOperating SystemsNetwork ProgrammingParallel and Distributed SystemsDatabases

Skills & Technologies

Comprehensive expertise across multiple programming languages and technologies

Programming Languages

C#Expert

Unity, ASP.NET Core, Azure Functions, Entity Framework, Azure development

JavaScriptAdvanced

Full-stack web development and game development

JavaIntermediate

University education, several years practice

PythonIntermediate

Data analysis, automation, and AI integrations

C/C++Intermediate

Developed several game engines from scratch using OpenGL and C++ during education

SwiftBeginner

Basic iOS app development and SwiftUI experimentation, Unity plugins

Software & Tools

ASP.NET Core

Primary backend framework for web applications

Azure Services

Resource management and DevOps

Unity

Game development engine for mobile and web games

Next.js

Modern React framework for web applications

Supabase

Backend-as-a-Service with PostgreSQL and authentication

Visual Studio Code

Primary IDE for .NET development

Vercel

Deployment platform for modern web applications

GitHub

Version control and collaboration

Jira

Project management, automation and collaboration

Postman

API design, testing, and debugging tool for REST and GraphQL endpoints

Technologies

ASP.NET Core MVCAzure FunctionsEntity Framework CoreSQL ServerCosmosDBREST APIsAzure AD AuthenticationDockerAzure DevOps PipelinesAzure Key VaultAzure Application InsightsPowerShellSQLiteUnity Game EngineNext.jsSupabaseVercel DeploymentTypeScriptTailwind CSSHTMLCSSAzure ServicesGoogle CloudAWSDNSCDNPower BIGoogle AnalyticsStripeOpenAIOpenAI APIAnthropic APIOpenRouterGroqOllamaGeminiElevenLabsWhisper APIHugging FacePineconeMidjourneyStable DiffusionRunwayFFmpegThree.jsWebGLOpenGLxUnitMoqBogusPuppeteerJestMCPObsidianConfluenceMediaKindImageKitMailgunMailersendMicrosoft Cognitive ServicesSwagger

Languages

EnglishNear-native

Learning from cartoons since age 1, studied from kindergarten to university.

RomanianNative

Born and raised in Romania.

DanishIntermediate

Living in Denmark for 10+ years, completed level 5 course required for citizenship. Fluent in reading/writing, intermediate in speech.

Personal Details

Country of Residence:

Helsingør, Denmark

Work Availability:

Remote-only. Occasional in-person meetings can be scheduled

FireFun Games Founded:

2009

Hobbies & Interests:
CatsAI technologiesVideo gamesHome automationCreating music about cats with AI

Development Philosophy

“I love solving tough bugs and technical challenges, they're like puzzles I *have* to crack. Whether it's automating something repetitive or building tools that make life easier, I'm always looking for ways to make things better for people.”

My approach to development is all about curiosity, pragmatism, and empathy. I thrive on learning new things and turning that knowledge into practical, efficient solutions. In a team, I focus on building systems that empower others to do their best work, whether through clear architecture, useful tooling, or simply sharing what I've learned. Making things better, easier, and more robust is what drives me.

Get in touch