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Muld (Soil)

Educational farming simulation for Danish schools featuring multiplayer classroom gameplay and ethical decision-making.

UnityC#Custom NetworkingRPCEducational Gaming

Client

Lucus Aps

Role

Lead Developer

Muld game interface
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Educational farming simulation designed for Danish primary schools

About the Project

As Lead Developer at Lucus Aps, I managed a team of 4-5 developers to create this educational farming simulation designed specifically for Danish primary schools. The game challenged students to manage virtual farms while making both financial and ethical decisions, teaching real-world agricultural concepts. I architected a custom multiplayer networking system designed to handle unstable school network environments, featuring real-time market simulation where prices dynamically responded to student actions across connected devices. The project included field research visits to actual farms and testing in real classroom environments.

Key Features

  • Real-time market simulation with dynamic pricing
  • Multiplayer classroom-based gameplay
  • Financial and ethical decision-making scenarios
  • Custom networking for unstable school environments
  • Team leadership across 4-5 developers

My Role

  • Team leadership
  • Multiplayer architecture
  • Game design
  • Educational content
  • Network optimization

Technical Challenges

  • Leading development team of 4-5 programmers
  • Designing multiplayer for unreliable school networks
  • Balancing educational content with engaging gameplay
  • Managing reconnection logic for classroom devices

Technologies Used

UnityC#Custom NetworkingRPCEducational Gaming