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Muld (Soil)

Muld is a digital, learning-based game for primary school pupils. Through a game-oriented universe, the pupil takes on the role of a farmer, the objective is to get his production to thrive – considering both financial and ethical dilemmas.

UnityC#Educational GamingMultiplayer
Muld (Soil)

Client

Lucus Aps

Role

Lead Developer

Muld gameplay screen 1
1 / 4

Farm management interface with production metrics

About the Project

I was the lead developer on this project while working full-time for Lucus Aps. It was a great opportunity to tackle technical challenges regarding multiplayer in Danish schools, and design challenges on how to make the game both fun and educational. It also helped me develop my leadership and management skills, having had the opportunity to guide several very talented programmers.

Key Features

  • Educational farming simulation
  • Financial and ethical decision making
  • Multiplayer support for Danish schools
  • Age-appropriate learning mechanics
  • Progress tracking and assessment tools

Technical Challenges

  • Balancing fun gameplay with educational content
  • Implementing multiplayer in school environments
  • Managing and guiding a team of talented programmers
  • Creating engaging content for young learners

Technologies Used

UnityC#Educational GamingMultiplayer