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HIA Virtual Humans

AI-powered 3D virtual human system for HR, training, and interactive applications with advanced gesture and lip-sync technology.

UnityC#DialogFlowLUISText-to-Speech APIsSpeech RecognitionAzure Cognitive Services

Client

HIA Technologies

Role

Core Programmer

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HIA Virtual Humans conversation system demonstration

About the Project

I was initially hired via Toptal to refactor and clean up this Unity-based virtual human system, which became the foundation for all future HIA products. The system featured sophisticated 3D character animation with dynamic gesture systems, advanced lip-sync technology, and AI conversation capabilities through DialogFlow integration. After proving my value in the initial cleanup, I became the core programmer, developing key systems including the natural body language generation, multiple text-to-speech integrations, and comprehensive speech recognition. This work established the technical foundation that would later scale to serve hundreds of healthcare organizations.

Key Features

  • Advanced 3D character animation system
  • Dynamic gesture and body language generation
  • Sophisticated lip-sync technology
  • Multi-platform AI conversation integration
  • Comprehensive speech recognition and TTS

My Role

  • System refactoring
  • Animation systems
  • AI integration
  • Lip-sync technology
  • Gesture systems

Technical Challenges

  • Refactoring complex legacy Unity codebase
  • Implementing realistic lip-sync algorithms
  • Creating natural gesture animation systems
  • Integrating multiple AI and speech services

Technologies Used

UnityC#DialogFlowLUISText-to-Speech APIsSpeech RecognitionAzure Cognitive Services