Formula for Thrills
Can you work out the formula for thrills? Figure out how to thrill your riders but finish at a safe speed by altering various factors on each of our five rollercoaster tracks.


Interactive rollercoaster track design interface
About the Project
Formula for Thrills was an exciting educational project that I was the sole programmer for. I got a chance to work with physicists on finding a good simulation algorithm, and then I combined the power of Canvas with the beautiful animations of Hype to create a fun and accessible game. Levels 1 and 2 are trial and error where you'll need to work out the right height combinations. Level 3 gets trickier and you'll need to uses ideas about gravitational potential energy and kinetic energy to complete a set of Formulae Tasksheets.
Key Features
- Five unique rollercoaster tracks
- Physics-based height combinations
- Gravitational potential energy calculations
- Kinetic energy formula integration
- Educational tasksheet system
- Canvas and Hype animation integration
- Safe speed finishing mechanics
Technical Challenges
- Working with physicists on simulation algorithms
- Combining Canvas with Hype animations
- Making complex physics concepts accessible
- Creating engaging educational gameplay