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Formula for Thrills

Can you work out the formula for thrills? Figure out how to thrill your riders but finish at a safe speed by altering various factors on each of our five rollercoaster tracks.

HTML5HypeAdobe IllustratorCanvasPhysics Simulation
Formula for Thrills

Client

Siemens

Role

Programmer

Formula for Thrills gameplay screen 1
1 / 3

Interactive rollercoaster track design interface

About the Project

Formula for Thrills was an exciting educational project that I was the sole programmer for. I got a chance to work with physicists on finding a good simulation algorithm, and then I combined the power of Canvas with the beautiful animations of Hype to create a fun and accessible game. Levels 1 and 2 are trial and error where you'll need to work out the right height combinations. Level 3 gets trickier and you'll need to uses ideas about gravitational potential energy and kinetic energy to complete a set of Formulae Tasksheets.

Key Features

  • Five unique rollercoaster tracks
  • Physics-based height combinations
  • Gravitational potential energy calculations
  • Kinetic energy formula integration
  • Educational tasksheet system
  • Canvas and Hype animation integration
  • Safe speed finishing mechanics

Technical Challenges

  • Working with physicists on simulation algorithms
  • Combining Canvas with Hype animations
  • Making complex physics concepts accessible
  • Creating engaging educational gameplay

Technologies Used

HTML5HypeAdobe IllustratorCanvasPhysics Simulation