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Don't Hit The Sides
Move two side paddles independently pong-style to prevent balls from hitting the side walls. If you hit a ball 5 times with a paddle, it will disappear, but more will be shot with the cannon. Can you stay afloat?
UnityC#Mobile DevelopmentGame Jam

Role
Everything

1 / 3
Clean and simple game interface
About the Project
I made this game as part of the Ludum Dare #58 game competition. It was made entirely by myself, including the design, graphics and sound. Once releasing it in the Play Store, I was surprised to see a large number of downloads in spite of no advertising, as well as an ok retention rate. This game will receive a major improvement in an update in the near future, as well as a port to iOS, so stay tuned!
Key Features
- Dual paddle control mechanics
- Progressive ball elimination system
- Cannon-based ball generation
- Simple yet challenging gameplay
- Made entirely in 48 hours for game jam
Technical Challenges
- Creating engaging mechanics within 48-hour constraint
- Designing graphics and sound from scratch
- Balancing difficulty for broad appeal
- Achieving good retention rate without advertising
Technologies Used
UnityC#Mobile DevelopmentGame Jam